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Omnisphere Imperium Mechs

→ See also: The Omnisphere Imperium

Imperium mechs reflect ancient traditions of martial spectacle and aristocratic warfare. Their machines often combine elegant mobility with vicious close-range killing power.

Imperium mechs utilize advance arcanite engines making their mechs faster than comparable mechs from other factions.

Technical Readout Summary

Mech Model Mass Armor Speed Role Primary Armament
Zephyr ZPH-01 200 54 10 Scout Medium Blaster I
2 × Light Laser I
Drake DRK-06 250 48 8 Scout Medium Blaster I
2 × Scorcher I
Ronin RON-12 250 50 7 Scout Medium Blaster I
12-Tube Rocket Launcher I
Pyrefox PYX-53 300 72 7 Scout 2 × Light Blaster I
Scorcher I
Incursor ICR-99 350 62 8 Striker 8-Tube Rocket Launcher I
Light Blaster I
Medium Laser I
Jaguar JGR-72 400 88 7 Striker Medium Blaster I
2 × Light Laser I
Ocelot OCE-45 400 72 7 Striker HEC I
2 × Light Blaster I
Umbrantarch UMB-39 450 84 6 Striker Heavy Blaster I
Light Laser I
Scorcher I
Redeemer RDM-10 500 104 6 Striker Heavy Blaster I
2 × Light Laser I
Nagara NGA-47 550 100 6 Striker Heavy Vulkan I
HEC I
Drakkon DRK-82 600 140 5 Line Mech 2 × Medium Blaster I
Light Laser I
Ordosmech ORD-07 650 116 5 Missile Skirmisher 24-Tube Rocket Launcher I
2 × Light Blaster I
Warclaw WCL-61 650 148 5 Line Mech 2 × Medium Blaster I
Light Laser I
Nightwing NGT-W4 700 150 5 Assault HEC I
Medium Blaster I
Scorcher I
Onagor ONA-37 800 190 4 Assault Heavy Vulkan I
Heavy Blaster I
Light Vulkan I
Praetorian PRA-97 800 174 4 Assault 2 × HEC I
Scorcher I
Neomech NEO-60 850 194 4 Superheavy Assault 2 × 24-Tube Rocket Launcher I
Medium Blaster I
Star Slayer SLY-10 850 226 4 Superheavy Assault Heavy Blaster I
Light Blaster I
HEC I

Mech Entries

Assault

  • Nightwing (NGT-W4, 700 tons): The Nightwing prowls battlefields like a shadow, unleashing rockets, flamethrowers, and blaster fire before fading back into darkness. Heavily armed for its size, it embodies the Imperium’s preference for intimidation as well as annihilation. Its name, like its silhouette, evokes wings spread across the night sky.
  • Onagor (ONA-37, 800 tons): The Onagor was built as a shock unit, carrying heavy vulkans and blasters to overwhelm enemies with sheer volume of fire. Though slower than some peers, it compensates with raw, thunderous destruction. Onagor is an ancient Imperium name, drawn from pre-unification myths describing a colossal entity whose advance was said to end wars by erasing the ground they were fought on.
  • Praetorian (PRA-97, 800 tons): The Praetorian is one of the Imperium’s most feared and recognizable war machines. With paired heavy energy cannons, blasters, and scorchers, it combines versatile firepower with an imposing silhouette that dominates the field. More than a frontline brawler, the Praetorian is a commander’s mech, deployed to anchor formations and inspire dread in equal measure.

Line Mech

  • Drakkon (DRK-82, 600 tons): A monstrous war machine, the Drakkon is drenched in flamethrowers and blasters, spewing destruction in every direction. It earned its name not from myth, but from its battlefield presence—unyielding, terrifying, and impossible to ignore. To the Imperium, the Drakkon is both dragon and executioner.
  • Warclaw (WCL-61, 650 tons): The Warclaw was commissioned during the Imperium’s early expansion campaigns, when rapid assaults proved insufficient against fortified resistance. Designed for prolonged engagements, it combines blasters, Vulkan cannons, and scorcher systems to apply constant pressure while advancing methodically. The Warclaw is deployed when territory must be taken and held, not merely breached.

Missile Skirmisher

  • Ordosmech (ORD-07, 650 tons): The Ordosmech embodies the Imperium’s martial faith, built as a crusader’s machine. Armed with Vulkan cannons, rockets, and blasters, it balances mass firepower with religious symbolism. Pilots clad their Ordosmechs in heraldry and ritual markings, treating each battle as both ritual war and ancestral duty.

Scout

  • Zephyr (ZPH-01, 200 tons): A relic of the Imperium’s dueling traditions, the Zephyr was designed for blinding speed, able to outpace heavier mechs with ease. Armed with a blaster and light lasers, it darts in, strikes, and vanishes, leaving foes bewildered. Its name speaks to its nature: swift as wind, impossible to grasp.
  • Drake (DRK-06, 250 tons): The Drake was crafted in homage to the Imperium’s dragon symbology, its blaster and twin scorchers breathing fire across enemy lines. Lightly armored but terrifying up close, it thrives in ambushes and raids. Pilots often paint their machines with scaled patterns, reinforcing its image as a dragon reborn in steel.
  • Ronin (RON-12, 250 tons): A mech for warriors without masters, the Ronin was adopted by Imperium mercenary bands during the Old Imperium. With rockets for sudden fury and a blaster for dueling, it embodies the lone fighter’s creed: self-reliance, defiance, and a readiness to sell its blade to any cause.
  • Pyrefox (PYX-53, 300 tons): True to its name, the Pyrefox engulfs battlefields with blasters and fire weapons, making it a terror in close combat. Developed to cleanse rebellious enclaves, it carries both symbolic and practical weight—reminding enemies that resisting the Imperium will always end in flames.

Striker

  • Incursor (ICR-99, 350 tons): A reckless raider’s machine, the Incursor is fast, lightly protected, and dangerously over-armed for its frame. Rockets, blasters, and lasers make it unpredictable and deadly in the hands of bold pilots. Many Imperium aces built their reputations in Incursors, treating each battle as both gamble and performance.
  • Jaguar (JGR-72, 400 tons): Named for the fierce predator, the Jaguar embodies speed and ferocity. Its vulkan cannon and blaster combination allows it to tear through lighter foes, while its design prioritizes the swift, lethal strike over defense. In Imperium culture, Jaguars are seen as hunters born for war, and this mech carries that tradition.
  • Ocelot (OCE-45, 400 tons): The Ocelot was built to haunt enemies at range, its heavy energy cannon and blasters striking before foes can retaliate. Though lightly armored, its eerie precision and sudden appearances earned it a reputation as a phantom of the battlefield. Among Imperium warriors, piloting a Ocelot is considered an honor tied to ancestral rites of death and remembrance.
  • Umbrantarch (UMB-39, 450 tons): The Umbrantarch is a fast, fear-inducing strike mech armed with a heavy blaster and scorcher systems, optimized for repeated hit-and-run assaults. More than a combat platform, the Umbrantarch is regarded as a terror weapon—its silhouette emerging through fire and smoke like an omen. Umbrantarch pilots are said to walk with spirits, feared as much by allies as by enemies.
  • Redeemer (RDM-10, 500 tons): The Redeemer is a fast, hard-hitting medium platform designed for decisive strikes against exposed targets. Its rockets and blasters allow it to deliver sudden, concentrated fire before repositioning. Redeemers are deployed where momentum must be seized quickly and held through force.
  • Nagara (NGA-47, 550 tons): Built during an era of holy wars, the Nagara combined heavy firepower with symbolic weight. With its HEC and heavy Vulkan cannon, it was designed to break enemy champions and restore order. To this day, the Imperium frames Nagaras as machines of salvation through fire and steel.

Superheavy Assault

  • Neomech (NEO-60, 850 tons): Born of experiments in massed rocket fire, the Neomech is a heavy line unit that drowns enemies in salvos while its blasters and lasers cut down survivors. Its name reflects both its modernity and its connection to the Imperium’s constant cycle of rebirth: old forms reforged into new engines of war.
  • Star Slayer (SLY-10, 850 tons): The Star Slayer represents the Imperium’s mythic ambition. With heavy energy cannons and blasters, it was designed as a “god-killer,” capable of standing against the mightiest machines of rival Houses. Its name is both boast and prophecy—declaring that no star, no throne, and no rival shines brighter than the Imperium.