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Common Core Mechs

These widely circulated designs are not exclusive to any one Great House. They appear across mercenary rosters, house garrisons, security contracts, and older battlefield formations throughout the Core.

Technical Readout Summary

Mech Model Mass Armor Speed Jump Role Primary Armament
Hornet HN-120 200 80 8 0 Scout 2 × Light Laser I
Lynx LNX-40E 300 64 6 0 Striker 2 × Medium Laser I
4-Tube Rocket Launcher I
Outrider OR-640 400 104 6 0 Striker HEC I
2 × Light Laser I
Yeoman YM-10F 450 88 5 0 Line Mech 2 × Autocannon I
Medium Laser I
Lineman LM-30C 500 152 4 0 Brawler Medium Vulkan I
2 × Medium Laser I
Lancer LNC-220 550 128 5 0 Line Mech Heavy Laser I
Medium Laser I
Light Laser I
Champion CH-70K 600 112 5 0 Missile Skirmisher 4-Tube Missile Launcher I
Light Vulkan I
Medium Laser I
Longstrike LG-210 600 88 4 0 Fire Support 2 × Autocannon I
4-Tube Missile Launcher I
Bulldog BD-770 700 160 4 0 Assault 2 × HEC I
Medium Laser I
Marksman MK-350 700 128 4 0 Assault 2 × Light Vulkan I
Medium Vulkan I
Gladiator GL-882 750 216 4 0 Assault Heavy Vulkan I
2 × 4-Tube Rocket Launcher I
Kingsguard KG-950 800 232 3 0 Assault 6-Tube Missile Launcher I
Heavy Laser I
Medium Laser I

Mech Entries

Assault

  • Bulldog (BD-770, 700 tons): The Bulldog earned its name in countless sieges, battering defenses with high energy cannons and rocket salvos. Slow but stubborn, it excelled in drawn-out attrition battles. Even today, the Bulldog remains a favored choice for militias and second-line forces who need a hard-hitting mech that can take punishment and keep advancing.
  • Marksman (MK-350, 700 tons): The Marksman was designed as a fire-support chassis, mounting multiple vulkans for sustained barrages. Though criticized for its heat inefficiency and limited armor, it carved a niche as a battlefield “sweeper,” punishing light mechs and infantry that strayed too close. In modern times, it is often relegated to defensive roles, but its name still carries weight.
  • Gladiator (GL-882, 750 tons): A relic of the arena era, the Gladiator was built for spectacle as much as war. With rockets, vulkan, and lasers, it was capable of delivering flashy, punishing blows that made it a crowd favorite. Many Houses retired theirs to ceremonial duty, but in poorer regions of the Core, Gladiators still see combat, proving that even showpieces can draw blood.
  • Kingsguard (KG-950, 800 tons): The Kingsguard was once marketed as the ultimate “command mech,” a prestige unit to accompany noble lords into battle. Its missiles and mixed weaponry made it flexible, while its armor kept its pilot secure. Though time has dulled its reputation, the Kingsguard endures as a symbol of authority on the battlefield—still favored by militia leaders and House scions alike.

Brawler

  • Lineman (LM-30C, 500 tons): Heavy, slow, and built to endure punishment, the Lineman was conceived as a frontline brawler to hold the line while others maneuvered. Its vulkan cannon and paired autoguns provided steady suppressive fire. Though outclassed by newer heavies, it remains common wherever Houses need durable firepower to anchor defenses.

Fire Support

  • Longstrike (LG-210, 600 tons): An aging missile platform, the Longstrike was originally deployed to provide sustained bombardment from behind the lines. With its paired racks and autogun backups, it could soften enemy positions before an assault. Though slow and vulnerable up close, its simplicity and ease of production have kept it in steady circulation across the Core.

Line Mech

  • Yeoman (YM-10F, 450 tons): The Yeoman was designed as a dependable multi-role platform for Houses lacking specialized production. Its mixed loadout—autoguns, lasers, and scorchers—made it a jack-of-all-trades capable of handling infantry, armor, or other mechs in a pinch. Though rarely a commander’s first choice, the Yeoman’s steady performance earned it a reputation as the soldier’s friend.
  • Lancer (LNC-220, 550 tons): The Lancer was among the first medium-heavies to emphasize precision energy fire over massed rockets. Armed with a heavy laser and layered support beams, it excelled at punching through weakened armor. Once hailed as a duelist’s machine, it is now more often used as a training platform or second-line support, though many veteran pilots still prize its accuracy.

Missile Skirmisher

  • Champion (CH-70K, 600 tons): Once built to serve in ceremonial tournaments as well as war, the Champion balanced missile fire with lasers and a vulkan. Though never as specialized as later duelists, it gained popularity as a reliable all-rounder. Many Houses still field Champions in honor guards or training battalions, where their long heritage and recognizable silhouette command respect.

Scout

  • Hornet (HN-120, 200 tons): One of the oldest light designs still in circulation, the Hornet was cheap to manufacture and simple to maintain. Armed with twin light lasers, it was never meant to duel, but rather to scout, harass, and sting at vulnerable points before fleeing. Its proliferation across the Core is owed to its reliability and low cost—where there is conflict, Hornets are never far behind.

Striker

  • Lynx (LNX-40E, 300 tons): The Lynx became popular during the border wars for its balance of mobility and firepower. With paired medium lasers and a small rocket rack, it could serve as both flanker and support unit. Though newer mechs have surpassed it, the Lynx endures thanks to its rugged frame and versatility—qualities that made it a staple in every House’s arsenal.
  • Outrider (OR-640, 400 tons): Built for patrol duty and frontier policing, the Outrider combined endurance with straightforward weaponry. Its heavy and medium lasers gave it enough punch to deter raiders without requiring complex supply lines. While unimpressive by modern standards, the Outrider’s long service life and adaptability have ensured its presence in garrisons across the Core.